Junglemap NanoLearning
E-learning should not really be about technology, but about a scalable and cost-effective, pedagogic approach to learning new skills, or changing individual or organizational behavior. This is why Junglemaps Innovative NanoLearning is built on five simple challenges - and common reasons - why traditional e-learning programs and platforms fail:

Learning as an event
Traditional e-learning is often implemented as an event, rather than a process so students often suffer from information overload and commonly internalize only fractions of the provided content.
Learning as a process
With NanoLearning any content is divided into small portions and delivered over a period of weeks or months to eliminate information overload.
Lessons take too much time
The learning content is often time-consuming, demanding hours of time out of a time-squezed, fragmented workday thus training is often not prioritized, or hurried, if at all performed.
Lessons take no more than 5 minutes
NanoLearning lessons fit into a busy, fragmented workday reality and never take more than 5 minutes. You think it is not possible to learn anything in 5 minutes? Our results show "elephants are actually best eaten in small pieces".
Rational and boring content
Traditional e-learning content is often designed by and for the rational brain. Often in the form of "let us show you how this button works" or "do like this", "don't do like that", reducing learning motivation and impact.
Compelling, storytelling methodology
NanoLearning uses storytelling to create a familiar situation, challenge or story the user can relate to and thus creates context and motivation to complete the lesson - if the lesson is relevant to the user.
Learning is one-way and passifying
Traditional e-learning environments are often one way, where the students are passified, rather than a being a learning resource participating in a collaborative learning process.
Involving, collaborative learning
NanoLearning actively involves users by letting them discuss, ask and answer questions and make counter-suggestions creating a collaborative learning process where anyone who has something to contribute can do so.
The user has to "go to" the content
The user has go to to the content, rather than the content comes to the user. User names or passwords to remember, or content buried in some website or structure.
The content comes to the user
The content always arrives in the user inbox. Expecting users to "go to" the content may be a hurdle too high.

So, in summary, NanoLearning is really about a pedagogic approach to learning based on a few, key principles and supported by a learning service platform that supports these key principles.